Why Webflow can’t handle 3D (And What You Should Use Instead)

Why Webflow can’t handle 3D (And What You Should Use Instead)

Webflow is a great tool for flat animated websites. Clean layout system, nice animations, and just enough flexibility for marketing pages and portfolios. But when it comes to building interactive 3D websites, it hits a hard wall. Why?

Because Webflow wasn’t built for 3D. If you’ve ever tried adding a 3D model to it, you already know the pain: laggy embeds, no real control, and fragile custom code that breaks easily. Traditional website builders rely on an HTML-based infrastructure that simply can’t handle real 3D.

Whats missing? A native WebGL rendering engine.

The Tools Built for 3D Websites

If you're trying to create interactive, animated 3D websites, here are the toolsets that actually work:

  • Three.js: The core engine. A powerful JavaScript library for rendering 3D in the browser. It’s what powers the best 3D sites on the web—but it’s code-heavy, and hard to master alone.
  • PeachWeb – A no-code website builder that uses Three.js as its rendering engine. It’s built from the ground up to give you full creative control—without needing to write a line of JavaScript.

Why We Built PeachWeb (And Not Just Another Webflow Clone)

We didn’t want to “add 3D” to a flat web builder. We wanted to build a real-time 3D website builder from scratch—with Three.js at its core. That meant:

  • Custom 3D scene editor
  • Real-time object controls
  • Built-in lighting, camera, and animation systems
  • A full website structure wrapped around the scene

PeachWeb lets you design entire 3D websites visually—then customize every element, from model animations to UI, all in one place. It’s WebGL-first. No hacks. No embeds. No dev team required.

Final Thoughts

Webflow is excellent—for flat design. But it can’t support the new generation of interactive, animated 3D websites.

If you want to build digital experiences that stand out, perform better, and feel alive—you need a tool that runs on WebGL with Three.js at its core.

Thank you!

2021 Changed Everything

In 2021, all major browsers fully embraced WebGL and Three.js. Suddenly, developers could render high-performance 3D graphics directly in the browser, no plugins, no Unity, no Unreal Engine.

This changed the web.
3D became possible. Immersive. Expected.

Big brands like Cartier, Hennessy, and Adidas jumped in. Their sites transformed from pages into digital experiences. Think scroll-triggered animations, interactive products, and fluid transitions between real-time 3D scenes and classic web content.

Lucas Poelman
Co-Founder
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